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An evolving piece I can definitely appreciate.

Wow, phenomenal. A game I'd definitely buy should it ever go to shelves. The music tensing up when he chokes them, slamming into the camera, burning, hiding. The graphics. so perfect. so absolutely perfect. The only downfall is the bugs and we're essentially the testers. I have no problem with that. In case you need to know, when I fell through the separating floor (just before the door with wind) I smacked a guy into the screen. The screen had a subtle shake from then on and immediately and continually propelled Wink to the right. I was pretty much stuck on the wall. If I tried to move left, he would move for about 2 seconds and then his placement would reset. I can't say enough how excited this game has me. (Also, if you have a guy in a chokehold and drag him up a slope, Wink will move up the hill but the choking guy won't.) I'd love to work on this kind of gaming project with such skilled folk. A suggestion if you were to put it in, is to make it so that any alerted enemy can see you if you're close and 'hiding'. otherwise, it's just too easy to escape. You could see them looking in all directions, into the background, etc.

gel responds:

Thanks, your review made my day.

I wish I had the tmie to stick everything in. If you made it to the end, you'll notice I never finished programming the boss even, so you can see there was just so much to do in very little time. I would continue on this game until it's finished, but also, I think that memory leak I have is incurable unless I convert it all over to AS 2.0, and by then, I will release a new version of this game with the moves and health system and power up system I have envisioned (including cool things like wearing the robes once you choke someone or burning the clothes to avoid suspicion). I'll still finish up the boss though!

Thanks again for the review, I am excited as well!

Procrastina..

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Animator!

Joined on 3/9/03

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